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java.lang.Object | +--com.mlw.fps.model.business.vo.WeaponUsage
Field Summary | |
protected long |
damage
|
protected long |
deaths
|
protected long |
hits
|
protected long |
kills
|
protected java.util.Map |
locations
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protected java.util.Map |
percentages
|
protected Player |
player
|
protected long |
shots
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protected long |
tks
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protected Weapon |
weapon
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Constructor Summary | |
WeaponUsage()
Creates a new instance of WeaponUsage |
|
WeaponUsage(Weapon weapon)
Creates a new instance of WeaponUsage |
Method Summary | |
void |
add(WeaponUsage usage)
|
void |
addDamage(long damage)
Setter for property damage. |
void |
addDeaths(long deaths)
|
void |
addHits(long hits)
Setter for property hits. |
void |
addKills(long kills)
|
void |
addShots(long shots)
Setter for property shots. |
java.lang.Long |
getDamage()
Getter for property damage. |
java.lang.Long |
getDeaths()
|
java.lang.Long |
getHits()
Getter for property hits. |
java.lang.Long |
getKills()
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java.util.Map |
getLocations()
|
java.util.Map |
getPercentages()
|
Player |
getPlayer()
Getter for property player. |
java.lang.Long |
getShots()
Getter for property shots. |
java.lang.Long |
getTks()
|
Weapon |
getWeapon()
Getter for property weapon. |
void |
setDamage(java.lang.Long damage)
Setter for property damage. |
void |
setDeaths(java.lang.Long long1)
|
void |
setHits(java.lang.Long hits)
Setter for property hits. |
void |
setKills(java.lang.Long long1)
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void |
setLocations(java.util.Map map)
|
void |
setPlayer(Player player)
Setter for property player. |
void |
setShots(java.lang.Long shots)
Setter for property shots. |
void |
setTks(java.lang.Long long1)
|
void |
setWeapon(Weapon weapon)
Setter for property weapon. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
protected Weapon weapon
protected Player player
protected long shots
protected long hits
protected long kills
protected long tks
protected long damage
protected long deaths
protected java.util.Map locations
protected java.util.Map percentages
Constructor Detail |
public WeaponUsage()
public WeaponUsage(Weapon weapon)
Method Detail |
public void add(WeaponUsage usage)
public Weapon getWeapon()
public void setWeapon(Weapon weapon)
weapon
- New value of property weapon.public Player getPlayer()
public void setPlayer(Player player)
player
- New value of property player.public java.lang.Long getShots()
public void setShots(java.lang.Long shots)
shots
- New value of property shots.public void addShots(long shots)
shots
- New value of property shots.public java.lang.Long getHits()
public void setHits(java.lang.Long hits)
hits
- New value of property hits.public void addHits(long hits)
hits
- New value of property hits.public java.lang.Long getDamage()
public void setDamage(java.lang.Long damage)
damage
- New value of property damage.public void addDamage(long damage)
damage
- New value of property damage.public java.lang.Long getDeaths()
public void addDeaths(long deaths)
public java.lang.Long getKills()
public void addKills(long kills)
public java.lang.Long getTks()
public void setDeaths(java.lang.Long long1)
long1
- public void setKills(java.lang.Long long1)
long1
- public void setTks(java.lang.Long long1)
long1
- public java.util.Map getLocations()
public void setLocations(java.util.Map map)
map
- public java.util.Map getPercentages()
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